Combinatorial innovation refers to the development of technology that consists of many combinable components that allow for rapid innovation and development.
Can be delivered online, but used locally e.g. mp3 files.
Value of the good is in the information it provides e.g. online news.
E.g. Netflix
If the production and consumption of a good/service affects a third party who was not involved in the transaction, we say there is an externality.
A negative externality implies costs on others, e.g. pollution from a factory.
A positive externality implies benefits on others, e.g. education makes a more informed society.
Digital goods often have higher switching costs than physical goods. Switching costs can include:
For commodity digital goods there is a tendency towards monopoly due to:
Producers take steps to hold a monopoly such as:
Standards reduce the tendency to monopolise due to allowing a user network to be shared between providers. This may seem like a bad business move as it allows competitors to use your network, but it also allows the reverse. Overall the network’s value is increased, bringing in more customers overall, increasing the market as a whole.
One player often the major player, sets the standard by opening their proprietary format (e.g. PDF)
Two or more players compete to determine which standard is adopted.
Players negotiate a standard collectively.
Q: What is combinatorial innovation? A: The development of technology that consists many combinable components that allow for rapid innovation and development.
Q: What are the categories of online economy? A:
Q: Why do commodity digital goods tend towards monopoly? A:
Q: What are the three main ways in which standards are created? A:
Q: What are the economic benefits of standardisation? A: Despite reducing the ability to monopolise by allowing competitors to use your network, it also allows the reverse. This increases the network’s overall value, bringing in more customers, and increasing the market as a whole.